It's finally done! I'll spread this over a few posts as there are a bunch of pages. I've been taking a part-time Book Illustration class at the Putney School of Art and Design (great teachers btw), and set myself the project of adapting a story to graphic novel format. I chose Ted Hughes' The Iron Man. It's been great practice for drawing scenes from different viewpoints, and learning about visual storytelling.
The whole book would have been too big a task, so I chose the fifth and final chapter, where the Iron Man has a show-down with the Australia-sized (!) space dragon. Drawn in Photoshop. Hope you enjoy it.
Thursday, 22 November 2007
Monday, 12 November 2007
Sunday, 23 September 2007
Thursday, 13 September 2007
Life Drawing the Eastern Way
This is from a class called "Life Drawing the Eastern Way". It involved lots of meticulous, stylised drawing in continuous lines. We used pencil for most of the course, but at the end we were let loose with ink. This drawing is not really true to the style, but by the end of the term, I was bursting to use my regular, more painterly approach.
Labels:
Life drawing
Monday, 23 July 2007
Life drawing
Acrylic. The profile picture was done in 15 minutes, as the original long pose had to be scrapped when the fan heater broke and the model had to put her clothes back on. The other one was 45 minutes.
Labels:
Life drawing
Saturday, 30 June 2007
Hip-hop artist illustrations
Some intentionally loose sketches of Aaliya, Biggie, Left Eye and Tupac. Linework with brushpen; colour with Corel Painter.
Labels:
Illustration
Sunday, 17 June 2007
Enclosed trike design
The trike is my own design. Fully enclosed, the rider is prone over the engine. Front wheels rise and fall on opposite sides to allow the vehicle to lean in a stable way. 3DS Max, surface sub-division, HDRI lighting.
Labels:
3D modelling
3DS Max
At the beginning of 2004, I moved from Xerox to online games company JailDog as a 3D Artist. I had taught myself the software in my spare time, and was itching to get into the games industry. The figures below are the two characters from snowboarding game Clearahill (still playable for free online).
The characters have 1000 polys each, and the track was modelled in NURBS, for ease of texturing. Check out the video of it running, too.
The characters have 1000 polys each, and the track was modelled in NURBS, for ease of texturing. Check out the video of it running, too.
Labels:
3D modelling
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