Matt O'Dell's sporadically updated teaching and design blog
Sunday, 17 June 2007
3DS Max
At the beginning of 2004, I moved from Xerox to online games company JailDog as a 3D Artist. I had taught myself the software in my spare time, and was itching to get into the games industry. The figures below are the two characters from snowboarding game Clearahill (still playable for free online).
The characters have 1000 polys each, and the track was modelled in NURBS, for ease of texturing. Check out the video of it running, too.
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