Saturday, 30 June 2007
Hip-hop artist illustrations
Some intentionally loose sketches of Aaliya, Biggie, Left Eye and Tupac. Linework with brushpen; colour with Corel Painter.
Labels:
Illustration
Sunday, 17 June 2007
Enclosed trike design
The trike is my own design. Fully enclosed, the rider is prone over the engine. Front wheels rise and fall on opposite sides to allow the vehicle to lean in a stable way. 3DS Max, surface sub-division, HDRI lighting.
Labels:
3D modelling
3DS Max
At the beginning of 2004, I moved from Xerox to online games company JailDog as a 3D Artist. I had taught myself the software in my spare time, and was itching to get into the games industry. The figures below are the two characters from snowboarding game Clearahill (still playable for free online).
The characters have 1000 polys each, and the track was modelled in NURBS, for ease of texturing. Check out the video of it running, too.
The characters have 1000 polys each, and the track was modelled in NURBS, for ease of texturing. Check out the video of it running, too.
Labels:
3D modelling
Relief Racer
Screenshot from a game I worked on at online games company JailDog. You play a Neurofen pill, racing round the human body to 'the source of the pain'. We gave the game a big overhall, and I was responsible for the graphics of the 'v2.0' version. Illustrator and Flash.
Labels:
Vector graphics
Vector graphics animation
This is a screenshot from a pitch for a skydiving game we presented to a client at JailDog. Made with Flash, this is part of the intro section. I made the girls in 3DS Max, animated them with cell-shading, then imported the individual frames. Background made in Illustrator.
Labels:
Vector graphics
3D models
These were characters for a proposed parachuting game. Modelled / rigged in 3D Max and rendered with a cell shader.
Labels:
3D modelling
Saturday, 16 June 2007
Pixel Art
Some icon designs that I did for Xerox. Old news, but I still like them. It was a fun challenge only using black, white and 2 shades of grey.
Vector animation
This is a the same animation as below, designed for a more advanced machine with high resolution colour graphics. Flash.
Labels:
UI design
Pixel Art animations
More pixel art from my days at Xerox. These were animations that ran on photocopier screens to direct users through tasks. Made with Flash and drawn frame by frame.
Pixel Art screen design
The first image is of a ground-up replacement UI I designed for a browser-based database application. Minimal design elements left space for a large quantity of fields, whilst the framework was able to accomodate many different layouts with a consistent feel. Running in IE6. 2002.
The icons are from an update I did to the previous Windows-based client software.
The icons are from an update I did to the previous Windows-based client software.
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