I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture.
The game was built in Clickteam Fusion 2.5, runs at 1080p (with retro-style scanlines) and is intended for PC, smartphone or tablet use. At the moment, it only available runs on Windows.
The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site.
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