Saturday 30 June 2007

Hip-hop artist illustrations

Some intentionally loose sketches of Aaliya, Biggie, Left Eye and Tupac. Linework with brushpen; colour with Corel Painter.





Sunday 17 June 2007

Enclosed trike design

The trike is my own design. Fully enclosed, the rider is prone over the engine. Front wheels rise and fall on opposite sides to allow the vehicle to lean in a stable way. 3DS Max, surface sub-division, HDRI lighting.






Girl's head 3D model

Old portfolio stuff. Surface subdivision, GI lighting. 3DS Max.


Nissan Skyline GTR 3D Model

Older portfolio piece. 3DS Max model of a Nissan Skyline GTR. Surface subdivision, GI rendering.



3DS Max

At the beginning of 2004, I moved from Xerox to online games company JailDog as a 3D Artist. I had taught myself the software in my spare time, and was itching to get into the games industry. The figures below are the two characters from snowboarding game Clearahill (still playable for free online).

The characters have 1000 polys each, and the track was modelled in NURBS, for ease of texturing. Check out the video of it running, too.




















Relief Racer

Screenshot from a game I worked on at online games company JailDog. You play a Neurofen pill, racing round the human body to 'the source of the pain'. We gave the game a big overhall, and I was responsible for the graphics of the 'v2.0' version. Illustrator and Flash.

Vector graphics animation

This is a screenshot from a pitch for a skydiving game we presented to a client at JailDog. Made with Flash, this is part of the intro section. I made the girls in 3DS Max, animated them with cell-shading, then imported the individual frames. Background made in Illustrator.

3D models

These were characters for a proposed parachuting game. Modelled / rigged  in 3D Max and rendered with a cell shader.



Saturday 16 June 2007

Pixel Art

Some icon designs that I did for Xerox. Old news, but I still like them. It was a fun challenge only using black, white and 2 shades of grey.




Vector animation

This is a the same animation as below, designed for a more advanced machine with high resolution colour graphics. Flash.

Pixel Art animations

More pixel art from my days at Xerox. These were animations that ran on photocopier screens to direct users through tasks. Made with Flash and drawn frame by frame.









Vector icons

Exterior button graphics for photocopiers. Made at Xerox. Illustrator.

Pixel Art screen design

The first image is of a ground-up replacement UI I designed for a browser-based database application. Minimal design elements left space for a large quantity of fields, whilst the framework was able to accomodate many different layouts with a consistent feel. Running in IE6. 2002.

The icons are from an update I did to the previous Windows-based client software.