Monday, 30 August 2010

Unity 3

For extra brownie points I imported the Splash Damage 3D model into the Unity 3 game engine, and set it up with collision detection, physics and lighting.

The free version I'm using doesn't give you the real-time lights necessary for simultaneous shadow and normal mapping, so I've included shots of the model running in separate modes below.

Sunday, 29 August 2010

Splash Damage 3D Environment Art Test

Been brushing up the old 3D skillz recently, to add another string to my bow. FPS favourites Splash Damage had an Environment Art Test posted on their site, so I thought I'd have a go. Modelling in Maya was straightforward enough, but I had to do a little reading up on UV-mapping, and creating normal maps.

Anyhow, once it was finished and lit nicely I was well pleased with it. Screenshots below.