Wednesday, 22 July 2015

A game of my own

I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture.

The game was built in Clickteam Fusion 2.5, runs at 1080p (with retro-style scanlines) and is intended for PC, smartphone or tablet use. At the moment, it only available runs on Windows.

The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site.

Thursday, 18 June 2015

Personal project WIP

When I find the time (rare), I've been working on a 3D project of my own. The above is the completed low-poly mesh for a transforming bike design. It's been carefully 'engineered' with no 'cheating' e.g. parts that shrink or overlap each other when transformed. 

The scenario for the design involves a human pilot, who occupies roughly1/3 of the height of the robot internally - it's not a sentient, Optimus Prime-style robot. Again, the cockpit has been taken into account. In line with the 'real world' design, the transformation has also been kept as simple and robust as possible, avoiding the kind of complex, delicate transformations of typical high-end models. This is helped by it not having to turn into a perfect recreation of e.g. a Porsche 911. I'm more of a Macross fan than a Tranformers one, though both are cool.

The next step is to detail it up, possibly in Mudbox, texture it, and finally add a rig capable of handling the transformation. I then intend to render a short sequence that shows the moving vehicle transforming into robot form. So not much work there, then.

Monday, 16 February 2015

PDAP passed!

Passed my PDAP (Professional Development Action Program; a higher education teaching qualification) so am now a Fellow of the Higher Eduction Authority (HEA). This involved a research project, in which I investigated various aspects / approaches to teaching creativity. A fascinating area that I would like to explore further.

The project was summed up with a poster presentation to other academics going through the process. Mine's now up on the office wall: